
The consultant will design and facilitate the sessions that establish Design Thinking (DT) as the engine of serious game design, and support country teams as they begin applying DT principles to their own advocacy challenges.
• Day 02 (Tue 8 Sep) – DT as the Foundation of Game Design: Design Thinking masterclass with explicit, worked connections to serious game design throughout — positioning DT as the engine of the game design process, not as an abstract framework.
• Day 03 (Wed 9 Sep, morning) – The Dual Utility of Games: Morning session exploring the game as both a data-collection instrument and an impact tool, co facilitated with the AAYMCA lead. Introduces AI as a tool for impact measurement and data analysis applied to game design.
• Day 03 (Wed 9 Sep, afternoon) – Game Design Exploration: Country teams experiment with game structure — mechanics, rules, player journey, feedback loops — applied to their advocacy challenge, and identify natural data-collection moments.
Indicative learning objectives: participants can articulate how HCD/DT and games connect, analyse a serious game through a DT lens, and demonstrate basic use of AI for game impact analysis.